Chess960@home

Introduction
Chess960 is an innovative and increasingly popular variant of classical Chess. In Chess960, just before the start of every game, the initial configuration of the pieces is determined randomly: the king, queen, rooks, bishops and knights are not necessarily placed on the same home squares as in classical Chess.

The goal of Chess960@home is to develop basic game theory for Chess960, such as exists for classical Chess. Due to the many possible variations in starting conditions, establishing such theory for Chess960 is computationally intensive and so we turn to volunteer enthusiasts like you.

Contents

Videos


Science

[The Science section might (or might not) be divided into two parts: {1} general discussion of the field, and then {2} a discussion of the project's specific endeavor. For instance, in LHC@home, we might have {1} "Science of the Large Hardon Collider" and then {2} "Science of LHC@home"

The above is desirable, because in most cases, the field of research is really fascinating, and presenting this in broad terms-- outlining the big questions-- can make it easier to understand the particulars of the project and why it is important.]


Results

[Where known, we should attempt to keep track of each project's publications. A good list to draw from is here. ]


Links of Interest

[Why recreate the wheel; there are lots of great sources out there.; a good list of sources can be really useful to the reader.]

Wikipedia


Chess960@home In the Classroom

[For each project, please add a "[Projectname] in the Classroom" section-- with a link to Volunteer Computing In the Classroom and an article named "[Projectname] in the Classroom". (Then please add "[Projectname] in the Classroom" to the list on the main Education page.)]