Leiden Classical

Introduction
Classical Mechanics is the physics used to describe the motion of objects in the observable universe-- everything from baseballs to bullets, from bicycles to spacecraft, from raindrops to planets, stars, and galaxies.

Leiden Classical-- with your help-- provides a computing service which allows scientists and students (and the general public) to submit particle-system simulation jobs; the project is thus a resource for both research and education.

To create a dataset and submit it for simulation, click here.

Contents

Videos


Science

[The Science section might (or might not) be divided into two parts: {1} general discussion of the field, and then {2} a discussion of the project's specific endeavor. For instance, in LHC@home, we might have {1} "Science of the Large Hardon Collider" and then {2} "Science of LHC@home"

The above is desirable, because in most cases, the field of research is really fascinating, and presenting this in broad terms-- outlining the big questions-- can make it easier to understand the particulars of the project and why it is important.]


Results

[Where known, we should attempt to keep track of each project's publications. A good list to draw from is here. ]


Links of Interest

[Why recreate the wheel; there are lots of great sources out there.; a good list of sources can be really useful to the reader.]


Leiden Classical In the Classroom

[For each project, please add a "[Projectname] in the Classroom" section-- with a link to Volunteer Computing In the Classroom and an article named "[Projectname] in the Classroom". (Then please add "[Projectname] in the Classroom" to the list on the main Education page.)]